Yorokonde! Review

No longer the Anime Blog you once knew. We review Anime, Manga, Games, Music, Dramas, Plays, Comic Books, Websites, TV Channels, what have you. Not bad, eh?

Monday, December 26, 2005

*BOM*

Earlier this week, I was flipping through video games in my favorite games shop when a title popped up at me.

"Narutimate Hero 3."

Since I was a fan of the first two games, I didn't give a crap that a)the game is in Japanese, b)I can't understand Kanji, and c) there are no translation guides(there are some in forums though) or cheat codes available online yet. I just bought the damned thing and took the tricycle back home to try it out.

Let's get started with the review proper, yeah? And let's try not to exceed the typical 500 character limit for profeessional articles. XD

Narutimate Hero is the third instalment in the slightly-higher-than-just-popular series for fans of the video game.

As always, we're offered a decent RPG/story mode that THIS TIME is a lot more solid than the older ones, even though you're playing practically the same damned storyline for maybe the nth time in a row. *coughcoughbudokaicough* We're also given the ever-popular VS mode where you can pit your favorite naruto ninjas (well, some of 'em) aganst each other in mash-happy combat.

I've noticed that there seem to be less ninjas available though. o.0 Though a few new faces DO appear. Check it out yourself. XD

New to the game are dual-attack ougis. I.E. Sasuke/Kakashi Double Chidori, Naruto/Jiraiya Double Rasengan, Kakashi/Gai Double Dyamic Entry. Note: these are OUGIS, not recommended yaoi pairings. Shame on you. Blech. Who would pair Kakashi and Gai anyway? Hell, who wuld pair Gai with anyone AT ALL?!? .. *cough* Sorry. Anyway...

Another cool new addition to the game are chakra struggles, DBZ:Budokai Style. Watching Naruto's Rasengan VS Sasuke's Chidori is fun, but it being interactive(re:MASH BUTTONS) is pretty cool.

The animation in the games is a bit cleaner than past games, and the game now has a penchant for showing you what jutsu command you've just used(how the hell do you turn it off?!?) and chakra gets used in this game like NOTHING, man. Five seconds into the fight, and I was out of chakra. o.0

A lot of characters get updated ougis, as well as updated movelists. n_n They took away Kakashi's 'kancho' attack, though. *sniff* But they DID give him chidori as a jutsu.

The ougi system itself gets updated though. Gone are the 1-2-3 ougi sequences of old(though those were pretty cool) you get ONE ougi clip, a power struggle to see how much damage your ougi does, and that's it. Done. Some people like the way the ougis are treated here ("short and to the point") but personally, I kinda miss the ougi sequences. In my vernacular, BITIN, AMP!!

The ougis in the game ARE very pretty though. Ino's ougi in particular is a favorite. XD Especially when used on Sasuke.

Another addition I've noticed was the addition of the transformed versions. Thank goodness they don't work like the SSJ thingies form Budokai. Otherwise, we'd have to put up with ugly-ass Sasuke a helluva lot more often.

It's pretty overall, but it has it's ugly points.

For that, I give the game an 8/10 (oh noes! another eight!)

Note: Do not watch the opening movie as it may contain scenes not suitable for those who have no resistance to shounen ai. Fangirl earplugs are advised. XD

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THIS IS NOT WHAT I MEANT BY 'THREESOME', YOU JACKASSES!

Naruto:Narutimate Hero3
Designed By:Bandai
Genre: Action>Fighting>3D
Platform:PS2
Length:story mode:6-8 hours VS mode:great time killer
Difficulty:Bordering on hard if you can't speak japanese.

image courtesy of www.gaara-fr.com

Saturday, December 03, 2005

Super Robot Taisen Impact

Remember the good old days on the SNES?

Yeah. Those.

Remember Super Robot Wars? Fun, wasn't it?

Now imagine it on the PS2. Whoo.

The game is an excellent translation of the original, with more robots thrown in (What're the eve doing in space? Go figure.) But more or less the same game.

Story mode is pretty cool.

Graphics? EXCELLENT. God fingaaaaah!!

The sound is up there too, with good BGM, and each robot's particular theme playing when you do a Hissatsu.

New features include: 'simultaneous support', which enable a sure-fire critical hit; 'battleship support'; 'Combined attacks'; Shields, and the bnus skills.

Oh, and you can now rotate the map.

The game is a very sweet treat for fans of the original game and anyone who digs tactics-style games and/or mecha.

Oh, and before I forget: The whole thing is in Japanese. I recommend the translation guides from gamefaqs.com.

Persomal Overall:8/10

>screenshot goes here, I only have ten minutes left<

Super Robot Taisen Impact
Designed By:Banpresto
Genre: General>Strategy
Platform:PS2
Length:Too damn long
Difficulty:hard