Because Nobody Else Was Going To.
After 9 long and agonizing motnhs, Capcom has finally released Resident Evil 4 for the PS2 (Agonizing because I have no Gamecube to play RE4 9 months early T_T). So was it worth the wait? The answer is an astounding yes.
RE4 takes place 6 years after the events of RE2 (which means the game is set in 2004). Raccoon City is nothing more than a bad memory, Umbrella Corporation has been wiped out and Leon Scott Kennedy, one of the 9 survivors of the now smoking pile of rubble (the others are: Jill Valentine, Chris and Claire Redfield, Barry Burton, Carlos Oliviera, Sherry Birkins, Ada Wong and Hunk) has recieved special training and is now serving in a special unit under the president of the USA. So the new president's daughter has been kidnapped and traced all the way to a remote village in Spain, and Leon is sent to retrieve her. Things start out routinely enough. And then things start to get bad really fast.
The game's ambience is amazing, thanks in no small part to the gritty (In a good way) graphics and ambient noise that surrounds you and sometimes serves as a warning (you'll hear enemies screaming in Spanish when they spot you or are in close proximity). The reworked control scheme does wonders to, as does the new camera angle (behind the back as opposed to the static view of previous REs). There is a new emphasis on aiming, thanks to the new physics engine (translated: throw grenades and bodies fly). A shot to the leg for example, wil make most enemies fall down (to their dooms if they're perched on a high ledge or over a bottomless cliff), a shot to the hand will make them drop their weapons and a shot to the head may have a chance of killing in one shot.
A new mechanic is added 2 chapters in, when you finally rescue Ashley. Now instead of worrying about yourself, you have two extra worries: keeping Ashley alive and preventing her from being carried off. Good thing you dont spend the whole game babysitting (in typical videogame female fashion, she gets kidnapped/captured A LOT). And instead of finding weapons around (except for grenades, the shotgun, the Broken Butterfly and one rocket launcher), you find money (from stuff you break or dropped enemies) and treasure (which sells for plenty) which you then exchange with weapons merchants for stuff like bigger guns, larger inventory space, gun add-ons and gun upgrades. Enemies drop ammo a now, and the type of ammo dropped is determined by the weapon you keep using (i.e., using the pistol a lot makes enemies drop more pistol ammo, etc.), and the enemies are smarter too. They have new tricks now like throwing weapons (hatchets, sickles and dynamite), putting up ladders to reach your sniping posts, breaking down doors, shooting crossbows, wearing armor (or carrying shields) and even ducking under your targeting laser when you're going for headshots. But that just makes gaming more fun, doesn't it?
As far as I know, the guns in the game are:
Pistol (you start with this)
Shotgun (everyone's favourite gun, found in one of the houses in the village)
Rifle (don't bother at first, only get it at the castle)
Punisher (shots go through 2 enemies. Shoot 10 or more blue medallions to get it but not really worth keeping though)
Riot Shotgun (not worth keeping either. Keep upgrading your standard shotgun till the Striker becomes available)
TMP (automatic weapon, buy the stock ASAP, you'll thank me for it later)
Semi-Automatic Rifle (my rifle of choice, too bad it's expensive as hell)
Broken Butterfly (your first magnum. Too bad ammo is rare)
Killer 7 (your second magnum, worth keeping)
Red 9 (second pistol, I dont like it though)
Blacktail (get if you're feeling lucky)
Mine Thrower (sucks like hell)
Rocket Launcher (THE anti-boss weapon)
More guns become availble upon completing the game, but I'm not gonna spoil the surprise for all of you :D.
The game's not perfect though. Enemies could be less cheap (like not attacking when I get off the freaking ladder) and the option to skip cinemas (interactive and otherwise) would be nice too. But I'm just nipicking.
And some old faces make an appearance too. Ada Wong, Nikolai Krauser and Albert Wesker, but I'm not saying when. Ada is still uber-hot, and Krauser is now an infested bastard who loves kinfe fighting.
Lots of references to pop-culture too. The Chainsaw Maniacs are very reminiscent of Jason Voorhees, and the Los Gigantos look like the Cave Troll in Lord of the Rings. Chief Mendez ("The Big Cheese") grows Kurow-esque claws when you fight him, and Leon and Ashley's special outfits are throwbacks to RE2 (Leon's is his REPD uniform, Ashley's is Claire's alternate outfit)
There's also a lot of unlockables that you get for beating the game (minigames, extra weapons, extra outfits) and in-game collectibles (from the shooting gallery minigame).
Overall, a great game. Get it for some major fun.
An interesting note is that Capcom plans to release the chainsaw controller for this game. ^_^
(picture removed for re-editing)
Resident Evil 4
Publisher: Capcom
Developer: Capcom
Genre: Survival Horror
ESRB Rating: Mature
Platform: PS2, Gamecube
Lenght: 13+ Hours
Diffuculty: Adjustable
RE4 takes place 6 years after the events of RE2 (which means the game is set in 2004). Raccoon City is nothing more than a bad memory, Umbrella Corporation has been wiped out and Leon Scott Kennedy, one of the 9 survivors of the now smoking pile of rubble (the others are: Jill Valentine, Chris and Claire Redfield, Barry Burton, Carlos Oliviera, Sherry Birkins, Ada Wong and Hunk) has recieved special training and is now serving in a special unit under the president of the USA. So the new president's daughter has been kidnapped and traced all the way to a remote village in Spain, and Leon is sent to retrieve her. Things start out routinely enough. And then things start to get bad really fast.
The game's ambience is amazing, thanks in no small part to the gritty (In a good way) graphics and ambient noise that surrounds you and sometimes serves as a warning (you'll hear enemies screaming in Spanish when they spot you or are in close proximity). The reworked control scheme does wonders to, as does the new camera angle (behind the back as opposed to the static view of previous REs). There is a new emphasis on aiming, thanks to the new physics engine (translated: throw grenades and bodies fly). A shot to the leg for example, wil make most enemies fall down (to their dooms if they're perched on a high ledge or over a bottomless cliff), a shot to the hand will make them drop their weapons and a shot to the head may have a chance of killing in one shot.
A new mechanic is added 2 chapters in, when you finally rescue Ashley. Now instead of worrying about yourself, you have two extra worries: keeping Ashley alive and preventing her from being carried off. Good thing you dont spend the whole game babysitting (in typical videogame female fashion, she gets kidnapped/captured A LOT). And instead of finding weapons around (except for grenades, the shotgun, the Broken Butterfly and one rocket launcher), you find money (from stuff you break or dropped enemies) and treasure (which sells for plenty) which you then exchange with weapons merchants for stuff like bigger guns, larger inventory space, gun add-ons and gun upgrades. Enemies drop ammo a now, and the type of ammo dropped is determined by the weapon you keep using (i.e., using the pistol a lot makes enemies drop more pistol ammo, etc.), and the enemies are smarter too. They have new tricks now like throwing weapons (hatchets, sickles and dynamite), putting up ladders to reach your sniping posts, breaking down doors, shooting crossbows, wearing armor (or carrying shields) and even ducking under your targeting laser when you're going for headshots. But that just makes gaming more fun, doesn't it?
As far as I know, the guns in the game are:
Pistol (you start with this)
Shotgun (everyone's favourite gun, found in one of the houses in the village)
Rifle (don't bother at first, only get it at the castle)
Punisher (shots go through 2 enemies. Shoot 10 or more blue medallions to get it but not really worth keeping though)
Riot Shotgun (not worth keeping either. Keep upgrading your standard shotgun till the Striker becomes available)
TMP (automatic weapon, buy the stock ASAP, you'll thank me for it later)
Semi-Automatic Rifle (my rifle of choice, too bad it's expensive as hell)
Broken Butterfly (your first magnum. Too bad ammo is rare)
Killer 7 (your second magnum, worth keeping)
Red 9 (second pistol, I dont like it though)
Blacktail (get if you're feeling lucky)
Mine Thrower (sucks like hell)
Rocket Launcher (THE anti-boss weapon)
More guns become availble upon completing the game, but I'm not gonna spoil the surprise for all of you :D.
The game's not perfect though. Enemies could be less cheap (like not attacking when I get off the freaking ladder) and the option to skip cinemas (interactive and otherwise) would be nice too. But I'm just nipicking.
And some old faces make an appearance too. Ada Wong, Nikolai Krauser and Albert Wesker, but I'm not saying when. Ada is still uber-hot, and Krauser is now an infested bastard who loves kinfe fighting.
Lots of references to pop-culture too. The Chainsaw Maniacs are very reminiscent of Jason Voorhees, and the Los Gigantos look like the Cave Troll in Lord of the Rings. Chief Mendez ("The Big Cheese") grows Kurow-esque claws when you fight him, and Leon and Ashley's special outfits are throwbacks to RE2 (Leon's is his REPD uniform, Ashley's is Claire's alternate outfit)
There's also a lot of unlockables that you get for beating the game (minigames, extra weapons, extra outfits) and in-game collectibles (from the shooting gallery minigame).
Overall, a great game. Get it for some major fun.
An interesting note is that Capcom plans to release the chainsaw controller for this game. ^_^
(picture removed for re-editing)
Resident Evil 4
Publisher: Capcom
Developer: Capcom
Genre: Survival Horror
ESRB Rating: Mature
Platform: PS2, Gamecube
Lenght: 13+ Hours
Diffuculty: Adjustable

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